MTGF
Simian Simulacrum
Simian Simulacrum
$0.26 / €0.35
5 printings
2 / 5

Simian Simulacrum

Artifact Creature — Ape

The Brothers' War·#352·rare·Randy Vargas
$0.26 / €0.35
Foil$0.36 / €0.43
When this creature enters, put two +1/+1 counters on target creature you control.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Legal in

Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (5)

If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.

2022-10-14

Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.

2022-10-14

At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Defabricate that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.

2022-10-14

Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Defabricate's second mode) will interact with unearth, but spells and abilities that interact with spells (such as Scatter Ray) will not.

2022-10-14