MTGF
Make Your Own Luck
Make Your Own Luck
$0.21 / €0.13
2 printings
1 / 2

Make Your Own Luck

Sorcery

Outlaws of Thunder Junction·#218·uncommon·Chris Seaman
$0.21 / €0.13
Foil$0.26 / €0.18
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

"Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash

Legal in

Standard, Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (7)

If there are fewer than three cards in your library, look at all of the cards in your library and follow the instructions in order. For example, if you had only two cards in your library, you would look at both, exile and plot up to one nonland card from among them, and then put the rest into your hand. Sounds like your luck is about to run out.

2024-04-12

Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.

2024-04-12

If a plotted card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

2024-04-12

You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.

2024-04-12

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