MTGF
Ravenloft Adventurer
Ravenloft Adventurer
$0.49 / €0.62
3 printings
1 / 3

Ravenloft Adventurer

Creature — Human Rogue Assassin

Commander Legends: Battle for Baldur's Gate·#577·rare·Jodie Muir
$0.49 / €0.62
Foil$0.59 / €1.10
When this creature enters, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

Legal in

Legacy, Vintage, Commander

Rulings (10)

There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

2022-06-10

Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

2022-06-10

In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

2022-06-10

You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

2022-06-10

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