Guardian of Faith
Creature — Spirit Knight
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Legal in
Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic
Rulings (8)
Choices made for permanents as they entered the battlefield are remembered when they phase in.
2021-07-23
As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
2021-07-23
If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
2021-07-23
An attacking or blocking creature that phases out is removed from combat.
2021-07-23
