Winds of Qal Sisma
$0.32 / €0.21
Winds of Qal Sisma
Instant
Fate Reforged·#147·uncommon·Howard Lyon
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Legal in
Pioneer, Modern, Legacy, Vintage, Commander
Rulings (1)
If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
2014-11-24
