A doom denied—or, perhaps, delayed.
Legal in
Pioneer, Modern, Legacy, Vintage, Pauper, Commander, Oathbreaker, Timeless
Rulings (10)
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
Dungeons are removed from the game as a state-based action.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23
