MTGF
Fifty Feet of Rope
Fifty Feet of Rope
$0.09 / €0.06
2 printings
1 / 2

Fifty Feet of Rope

Artifact

The List·#AFR-244·uncommon·Andrew Mar
Climb Over — : Target Wall can't block this turn.
Tie Up — , : Target creature doesn't untap during its controller's next untap step.
Rappel Down — , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Legal in

Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (12)

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23

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