Fifty Feet of Rope
$0.09 / €0.06
2 printings
1 / 2
Fifty Feet of Rope
Artifact
The List·#AFR-244·uncommon·Andrew Mar
$0.09 / €0.06
Climb Over — : Target Wall can't block this turn.
Tie Up — , : Target creature doesn't untap during its controller's next untap step.
Rappel Down — , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Tie Up — , : Target creature doesn't untap during its controller's next untap step.
Rappel Down — , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Legal in
Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic
Rulings (12)
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
