MTGF
Immovable Rod
Immovable Rod
$0.37 / €0.32
2 printings
1 / 2

Immovable Rod

Artifact

Forgotten Realms Commander·#7·rare·Jakub Kasper
You may choose not to untap this artifact during your untap step.
Whenever this artifact becomes untapped, venture into the dungeon.
, : For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.

Legal in

Legacy, Vintage, Commander

Rulings (13)

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

2021-07-23

If you target an Aura with Immovable Rod's last ability, it will lose its enchant ability and be put into its owner's graveyard because it can't legally enchant anything. An Equipment that loses its abilities loses its equip ability, so you won't be able to move it that way, but it will stay attached to the creature it's equipping, if any.

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23

Similar Cards

Fifty Feet of Rope
$0.06 / €0.08
Dungeon Map
$0.10 / €0.16
Amber Prison
$0.45 / €0.48
Scepter of Dominance
$0.47 / €0.40
Deserter's Quarters
$0.12 / €0.04
Entrancing Lyre
$0.07 / €0.09
Rod of Spanking
$7.00 / €0.34
Delver's Torch
$0.18 / €0.07
Sleeper Dart
$0.18 / €0.17
Edifice of Authority
$0.07 / €0.09
Rod of Ruin
$63.99 / €66.90