MTGF
Case of the Shattered Pact
Case of the Shattered Pact
$0.97 / €0.10

Case of the Shattered Pact

Enchantment — Case

Murders at Karlov Manor·#1·uncommon·Peter Polach
$0.97 / €0.10
Foil$0.23 / €0.21
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Legal in

Standard, Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (9)

Cases don't lose their other abilities when they become solved.

2024-02-02

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

2024-02-02

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost less to cast."

2024-02-02

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

2024-02-02