MTGF
Seasoned Dungeoneer
Seasoned Dungeoneer
$6.09
3 printings
1 / 3

Seasoned Dungeoneer

Creature — Human Warrior

Secret Lair Drop·#2505·rare·Josh Freydkis
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Legal in

Legacy, Vintage, Commander

Rulings (10)

A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

2022-06-10

In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

2022-06-10

If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

2022-06-10

Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

2022-06-10

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