MTGF
Tomb of Horrors Adventurer
Tomb of Horrors Adventurer
$0.30 / €0.36
3 printings
1 / 3

Tomb of Horrors Adventurer

Creature — Elf Monk

Commander Legends: Battle for Baldur's Gate·#100·rare·Irina Nordsol
$0.30 / €0.36
Foil$0.30 / €0.43
When this creature enters, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

Legal in

Legacy, Vintage, Commander

Rulings (17)

You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

2022-06-10

Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

2022-06-10

In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

2022-06-10

Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

2022-06-10

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