Secret Door
Artifact Creature — Wall
: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
The way opened before him, and the dust of centuries stirred in the air.
Legal in
Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Brawl, Historic
Rulings (10)
A player may only have one dungeon in the command zone at a time.
2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
