Combine Guildmage
$0.11 / €0.10
Combine Guildmage
Creature — Merfolk Wizard
Ravnica Allegiance·#163·uncommon·Yeong-Hao Han
, : This turn, each creature you control enters with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.
Legal in
Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic
Rulings (3)
If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
2019-01-25
If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
2019-01-25
If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
2019-01-25
