Haste Magic
$0.29 / €0.09
Haste Magic
Instant
Final Fantasy·#140·common·David Astruga
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
"Double time."
Legal in
Standard, Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Brawl, Historic, Alchemy
Rulings (1)
You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.
2025-06-06
