Magosi, the Waterveil
$1.16 / €0.67
Magosi, the Waterveil
Land
Zendikar·#218·rare·Eric Deschamps
This land enters tapped.
: Add .
, : Put an eon counter on this land. Skip your next turn.
, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
: Add .
, : Put an eon counter on this land. Skip your next turn.
, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Legal in
Modern, Legacy, Vintage, Commander
Rulings (5)
If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
2009-10-01
You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
2009-10-01
If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
2009-10-01
You can activate Magosi’s fourth ability only if it has an eon counter on it.
2009-10-01
