Might of the Meek
$0.25 / €0.11
Might of the Meek
Instant
Bloomburrow·#144·common·Danny Schwartz
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Draw a card.
"Fear is unavoidable. You can run from it with your tail between your legs, or charge it head on with sword in hand. I prefer the latter." —Rho, veteran hero
Legal in
Standard, Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Brawl, Historic, Alchemy
Rulings (1)
If the target creature is an illegal target as Might of the Meek tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
2024-07-26
