MTGF
Suspicious Stowaway // Seafaring Werewolf
Suspicious Stowaway // Seafaring Werewolf (back)
Suspicious Stowaway // Seafaring Werewolf
$0.27 / €0.30
4 printings
1 / 4

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf

Innistrad: Double Feature·#80·rare·Jake Murray
$0.27 / €0.30
Foil$2.90 / €0.97

Legal in

Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (9)

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

2021-09-24

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

2021-09-24