MTGF
Calix, Destiny's Hand
Calix, Destiny's Hand
$1.16 / €0.70
6 printings
1 / 6

Calix, Destiny's Hand

Legendary Planeswalker — Calix

Commander Masters·#918·mythic·Magali Villeneuve
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

Legal in

Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (5)

If the target enchantment you control leaves the battlefield or otherwise becomes an illegal target before Calix’s second ability resolves, the target permanent you don’t control won’t be exiled.

2020-01-24

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

2020-01-24

Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

2020-01-24

If an Aura is being put onto the battlefield at the same time as an enchantment creature, that Aura can’t enchant that creature.

2020-01-24

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