MTGF
Asylum Visitor
Asylum Visitor
$0.24 / €0.19
6 printings
5 / 6

Asylum Visitor

Creature — Vampire Wizard

Shadows over Innistrad·#99·rare·Bastien L. Deharme
$0.24 / €0.19
Foil$1.17 / €1.32
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"The ravings of the mad are laced with eldritch knowledge."

Legal in

Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (12)

On an opponent's turn, triggered abilities you control will resolve before any triggered abilities of permanents that opponent controls if they trigger at the same time. This means that if you and your opponent each control an Asylum Visitor during your opponent's upkeep, and they have no cards in hand, you'll always draw a card before your opponent has a card in their hand.

2016-04-08

Asylum Visitor's triggered ability checks the active player's hand as the upkeep begins and as the trigger resolves. If that player has a card in hand as it resolves, you won't draw a card or lose 1 life. Notably, if you control multiple Asylum Visitors during your upkeep, whichever one's first ability resolves first will stop the other's first ability from having any effect unless you have a way to get the card you drew out of your hand before it resolves.

2016-04-08

The upkeep step is before the draw step, after the untap step. Asylum Visitor's first ability will trigger and resolve before the active player draws a card in their draw step if that player has no cards in hand.

2016-04-08

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

2022-12-08

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