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Wild Instincts
Wild Instincts
$0.05 / €0.04

Wild Instincts

Sorcery

Magic Origins·#206·common·Igor Kieryluk
$0.05 / €0.04
Foil$0.25 / €0.17
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Nissa had only the space of a heartbeat to react, her instincts steering her blade.

Legal in

Pioneer, Modern, Legacy, Vintage, Pauper, Commander, Oathbreaker

Rulings (2)

You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.

2015-06-22

If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.

2015-06-22

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