Essence Channeler
Creature — Bat Cleric
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Legal in
Standard, Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic, Alchemy
Rulings (12)
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Essence Channeler’s second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
2024-07-26
In a Two-Headed Giant game, life gained by your teammate won’t cause Essence Channeler’s second ability to trigger even though it caused your team’s life total to increase.
2024-07-26
If enough -1/-1 counters are put on Essence Channeler at the same time to make its toughness 0 or less, its last ability will see all of the +1/+1 counters it had when it died as well as the -1/-1 counters it had, and an equal number of each of those types of counters (plus any other applicable counters) will be put onto the target creature.
2024-07-26
If you gain an amount of life “for each” of something, that life is gained as one event and Essence Channeler’s second ability triggers only once.
2024-07-26
