Hysterical Blindness
$0.04 / €0.06
Hysterical Blindness
Instant
Innistrad·#59·common·Wayne England
Creatures your opponents control get -4/-0 until end of turn.
"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat." —Ludevic, necro-alchemist
Legal in
Modern, Legacy, Vintage, Commander, Pauper
Rulings (2)
Hysterical Blindness's effect will continue to apply to a creature even if you (or a teammate) gains control of that creature later in the turn.
2011-09-22
Only creatures controlled by your opponent when Hysterical Blindness resolves will get -4/-0. Creatures that enter or that an opponent gains control of later in the turn will be unaffected.
2011-09-22
