Find the Path
$0.14 / €0.02
Find the Path
Enchantment — Aura
Adventures in the Forgotten Realms·#183·common·Lindsey Look
Enchant land
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."
Legal in
Pioneer, Modern, Legacy, Vintage, Commander, Pauper
Rulings (10)
Dungeons are removed from the game as a state-based action.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23
