Escape Tunnel
Land
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
"I hear the sewers in Connecticut are really nice." —Michelangelo
Legal in
Standard, Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Brawl, Historic, Alchemy
Rulings (4)
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
2024-02-02
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
2024-02-02
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
2026-01-27
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
2026-01-27
