MTGF
We Ride at Dawn
We Ride at Dawn
$0.38 / €0.30
2 printings
1 / 2

We Ride at Dawn

Enchantment

Outlaws of Thunder Junction Commander·#48·rare·Miguel Mercado
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Legal in

Legacy, Vintage, Commander

Rulings (5)

If you control another player’s commander, you won’t create a Mercenary when you attack with that creature. However, if another player controls your commander, you’ll create a Mercenary when it attacks.

2024-04-12

If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.

2024-04-12

You can tap any untapped creature you control to convoke a spell, even one you haven’t controlled continuously since the beginning of your most recent turn.

2024-04-12

If you have two commanders and they’re both declared as attackers, We Ride at Dawn’s last ability will trigger twice.

2024-04-12

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