We Ride at Dawn
Enchantment
Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Legal in
Legacy, Vintage, Commander
Rulings (5)
If you control another player’s commander, you won’t create a Mercenary when you attack with that creature. However, if another player controls your commander, you’ll create a Mercenary when it attacks.
2024-04-12
If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.
2024-04-12
You can tap any untapped creature you control to convoke a spell, even one you haven’t controlled continuously since the beginning of your most recent turn.
2024-04-12
If you have two commanders and they’re both declared as attackers, We Ride at Dawn’s last ability will trigger twice.
2024-04-12
