MTGF
Callous Dismissal
Callous Dismissal
$0.22 / €0.18

Callous Dismissal

Sorcery

War of the Spark·#44·common·Mathias Kollros
$0.22 / €0.18
Foil$0.47 / €0.31
Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

"They make it clear we are nothing to them." —Lavinia

Legal in

Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Brawl, Historic

Rulings (7)

To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

2023-06-16

If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

2023-06-16

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

2023-06-16

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.

2023-06-16

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