MTGF
Plea for Power
Plea for Power
$0.46 / €0.58
5 printings
2 / 5

Plea for Power

Sorcery

Game Night: Free-for-All·#33·rare·John Severin Brassell
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Legal in

Legacy, Vintage, Commander

Rulings (5)

You must vote for one of the available options. You can't abstain.

2014-05-29

Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.

2014-05-29

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

2014-05-29

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

2014-05-29

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