MTGF
Starting Town NPC
Starting Town NPC
$0.26

Starting Town NPC

Creature — Human Peasant

Mystery Booster 2·#585·rare·Pedro Maia
Each creature card in your hand has a Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for . Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

Rulings (9)

Playtest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play.

2024-11-08

Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

2024-11-08

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

2024-11-08

You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

2024-11-08