MTGF
Squad Commander
Squad Commander
$0.30 / €0.22
6 printings
5 / 6

Squad Commander

Creature — Kor Warrior

Zendikar Rising·#323·rare·Ekaterina Burmak
$0.30 / €0.22
Foil$0.34 / €0.40
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

Legal in

Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (7)

Once Squad Commander's last ability has resolved, the affected creatures won't lose +1/+0 or indestructible if you no longer have a full party.

2020-09-25

To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

2020-09-25

Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.

2020-09-25

Squad Commander's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain indestructible.

2020-09-25

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