MTGF
Summon: Esper Ramuh
Summon: Esper Ramuh
$0.15 / €0.06
2 printings
1 / 2

Summon: Esper Ramuh

Enchantment Creature — Saga Wizard

Final Fantasy·#161·uncommon·Justyna Dura
$0.15 / €0.06
Foil$0.23 / €0.16
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.

"I am Ramuh—the esper."

Legal in

Standard, Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic, Alchemy

Rulings (10)

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

2025-06-06

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

2025-06-06

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

2025-06-06

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

2025-06-06

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