Darksteel Garrison
$0.36 / €0.22
2 printings
1 / 2
Darksteel Garrison
Artifact — Fortification
The List·#FUT-167·rare·David Martin
$0.36 / €0.22
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Legal in
Modern, Legacy, Vintage, Commander
Rulings (4)
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
2007-05-01
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
2007-05-01
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
2007-05-01
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
2007-05-01
