Escape Tunnel
Land
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
No self-respecting criminal has a basement with only one exit.
Legal in
Standard, Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Brawl, Historic, Alchemy
Rulings (4)
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
2024-02-02
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
2024-02-02
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
2026-01-27
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
2026-01-27
