MTGF
The Crowd Goes Wild
The Crowd Goes Wild
$0.15 / €0.19
2 printings
2 / 2

The Crowd Goes Wild

Sorcery

Battlebond·#68·uncommon·Mike Burns
$0.15 / €0.19
Foil$0.64 / €0.31
Assist (Another player can pay up to of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.

Legal in

Legacy, Vintage, Commander

Rulings (11)

You can cast The Crowd Goes Wild with 0 as the value of X. The spell won’t target any creatures, and creatures with +1/+1 counters on them will gain trample.

2018-06-08

You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.

2018-06-08

If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell’s targets become illegal, that spell doesn’t resolve.

2018-06-08

You can’t put more than one +1/+1 counter on any one target using the support action.

2018-06-08

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