Engineered Might
Engineered Might
$0.05 / €0.04
3 printings
2 / 3

Engineered Might

Sorcery

The List·#KLD-181·uncommon·Lake Hurwitz
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

Legal in

Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (1)

The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.

2016-09-20

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