MTGF
Virtue of Loyalty // Ardenvale Fealty
Virtue of Loyalty // Ardenvale Fealty
$6.05 / €5.64
4 printings
2 / 4

Virtue of Loyalty // Ardenvale Fealty

Enchantment // Instant — Adventure

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Wilds of Eldraine·#277·mythic·Keith Garletts
$6.05 / €5.64
Foil$8.05 / €8.72

Legal in

Standard, Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (12)

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

2023-09-01

An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

2023-09-01

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

2023-09-01

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

2023-09-01