Enter the Unknown
Sorcery
You may play an additional land this turn.
Legal in
Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic
Rulings (10)
If you somehow manage to cast Enter the Unknown when it's not your turn, the target creature explores when it resolves, but you won't be able to play a land that turn.
2018-01-19
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
2018-01-19
Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
2018-01-19
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
2018-01-19
