Case of the Trampled Garden
$0.24 / €0.10
Case of the Trampled Garden
Enchantment — Case
Murders at Karlov Manor·#156·uncommon·Maxime Minard
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Legal in
Standard, Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic
Rulings (9)
Cases don't lose their other abilities when they become solved.
2024-02-02
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02
Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02
Each Case has two special keyword abilities: to solve and solved.
2024-02-02
