Torch the Tower
Instant
Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Legal in
Standard, Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Brawl, Historic
Rulings (6)
Some instant and sorcery spells require additional targets if they're bargained. You ignore those targeting requirements if those spells aren't bargained, and you can't bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
2023-09-01
Bargain represents an optional additional cost. A spell cast with that additional cost paid is "bargained."
2023-09-01
Bargain means "As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token."
2023-09-01
Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty.
2023-09-01
