Mandate of Peace
Instant
Your opponents can't cast spells this turn.
End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Legal in
Legacy, Vintage, Commander
Rulings (8)
Your opponents can still activate abilities, including abilities of cards in their hand (such as cycling abilities), and can still play lands.
2019-08-23
Mandate of Peace doesn’t stop any player from casting spells in response to Mandate of Peace before it resolves.
2019-08-23
Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.
2019-08-23
Ending the combat phase this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 3) The current phase and step ends. The game skips straight to the postcombat main phase. As this happens, all attacking and blocking creatures are removed from combat and effects that last “until end of combat” expire.
2019-08-23
