MTGF
Wandering Troubadour
Wandering Troubadour
$0.19 / €0.12

Wandering Troubadour

Creature — Dragon Bard

Adventures in the Forgotten Realms·#210·uncommon·Rudy Siswanto
$0.19 / €0.12
Foil$0.17 / €0.17
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

"There's a new ballad waiting to be born around every corner."

Legal in

Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (10)

Dungeons are removed from the game as a state-based action.

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23

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