Runaway Steam-Kin
$1.13 / €0.45
3 printings
2 / 3
Runaway Steam-Kin
Creature — Elemental
Guilds of Ravnica·#115·rare·Jason Felix
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add .
Remove three +1/+1 counters from this creature: Add .
Legal in
Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic
Rulings (3)
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2018-10-05
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
2018-10-05
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
2018-10-05
