MTGF
Water Weird
Water Weird

Water Weird

Creature — Elemental Weird

Alchemy Horizons: Baldur's Gate·#41·common·Brent Hollowell
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.

Legal in

Brawl, Historic

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