Water Weird
Water Weird
Creature — Elemental Weird
Alchemy Horizons: Baldur's Gate·#41·common·Brent Hollowell
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
: Water Weird gets +1/-1 until end of turn.
Legal in
Brawl, Historic
