MTGF
Training Grounds
Training Grounds
$8.49 / €4.09
10 printings
10 / 10

Training Grounds

Enchantment

Rise of the Eldrazi·#91·rare·James Ryman
$8.49 / €4.09
Foil$15.75 / €16.60
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Under the master's eye, skills are honed sharper and spells cut deeper.

Legal in

Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (8)

Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.

2010-06-15

If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs , it costs , or it costs only nonmana actions such as or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of .

2025-10-02

Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs , and Suppression Field says "Activated abilities cost more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost , Training Grounds reduces that cost back to .

2025-10-02

Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is , you'd have to pay only . If an activation cost is , though, you'd still have to pay .

2025-10-02

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