MTGF
Rise of the Varmints
Rise of the Varmints
$0.08 / €0.10

Rise of the Varmints

Sorcery

Outlaws of Thunder Junction·#179·uncommon·Ralph Horsley
$0.08 / €0.10
Foil$0.09 / €0.10
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Legal in

Standard, Pioneer, Modern, Legacy, Vintage, Commander, Brawl, Historic

Rulings (6)

You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.

2024-04-12

If a plotted card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

2024-04-12

If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

2024-04-12

The value of X is determined only once, as Rise of the Varmints resolves.

2024-04-12

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