Glassworks // Shattered Yard
Enchantment — Room // Enchantment — Room
Legal in
Standard, Pioneer, Modern, Legacy, Vintage, Commander, Pauper, Brawl, Historic, Alchemy
Rulings (16)
Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20
An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20
Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20
If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20
